This is a Lunar Lander clone written in C++ and OpenGL. Use the arrow keys to move the ship and avoid crashing into obstacles. Collect all the spinning keys and then land the ship on one of the landing pads. The levels are randomly generated and become progressively harder.

It’s written using relatively platform-neutral SDL, and I’ve successfully built and run it on Linux, Windows, and OS X.

NOTE: I haven’t been able to test the latest version on OS X, so it is likely that it will not build. I’ll hopefully post a Mac binary later.

A few screen shots:

game screenshot game screenshot
game screenshot game screenshot

Follow these links to download the latest version:

Previous version: