I’ve been quite silent about TrainGame recently, but it’s not dead! I have been working on it a little bit – here’s an up-to-date screenshot:
The most obvious change is the new green train! Eventually there’ll be multiple trains driving around and you’ll have to take care not to bump into each other.
I’ve also been trying to make the ground look more realistic and less dull. After a few failed attempts I’ve settled on using a procedural noise texture to make the grass look more interesting. Seems to work quite well for little overhead.
A bit more subtle, but I’m slowly replacing the various existing track types with a single spline-curve track element. This means the track is no longer constrained to travel along the X or Y axis – you can see the train travelling along some diagonal track in the picture.